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AI Insights · Timothy · September 2024

Top 5 Low Poly Games on iOS in Middle East: Q3 2024 Performance

Discover the performance trends of the top low poly games on iOS in the Middle East during Q3 2024, with insights into downloads, revenue, and active users.

Top 5 Low Poly Games on iOS in Middle East: Q3 2024 Performance

In the third quarter of 2024, the low poly games category on the iOS platform in the Middle East showed varied performance among the top five applications. Here's a look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Roblox from Roblox Corporation saw a notable fluctuation in its metrics. Weekly revenue began at around $671.5K and decreased to $627.6K by the end of September. Downloads started strong at 69.8K in early July, but gradually fell to 42.9K by the end of the quarter. The active user base also experienced a decline, moving from 1.16M to 1.07M over the same period.

Level Devil - NOT A Troll Game from Unept maintained relatively steady revenue, beginning the quarter with $43 and ending with $160. Downloads showed a downward trend, starting at 8.4K and dropping to 3.8K. Active users fluctuated slightly, remaining in the range of 85K to 88K throughout the quarter.

WaterPark Boys, published by Supercent, Inc., saw modest revenue figures, peaking at $34 early in the quarter before tapering off. Downloads started at 9.9K and decreased significantly to just over 1K by the end of September. Active users also declined from 17.2K to 14.6K.

I, The One - Fighting Games by Azur Interactive Games Limited showed a varied pattern in revenue, with a peak of $482 in mid-August. Downloads reached a high of 6.9K in late August but fell to 2.2K by the quarter's end. Active users showed an initial increase, peaking at 38.8K, followed by a slight decrease to 32.7K.

Lastly, Eatventure from Lessmore UG saw consistent revenue, peaking at $3.6K in early August. Downloads fluctuated, starting at 3.4K, peaking at 5.5K, and ending at 2.4K. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 50.5K.

These insights illustrate the dynamic nature of the mobile gaming market in the Middle East. For more detailed data and further analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024